What's New

in 3ds Max

?

See how 3ds Max has evolved since 2016

3ds Max has provided you many updates over the years, and we will continue to deliver to you top quality updates, for better performance and improved workflows.
Image courtesy of Lukáš Ďurica
2021
NEW UPDATE
25 Mar. 2020

2021 Update

Bake to Texture
Installer
Scripting with Python 3
Arnold as the Default Renderer
Physically Based Rendering (PBR)
Improved Viewport Quality & Settings
OSL Shaders
File I/O
Chamfer improvements
Weighted Normals Modifier
SketchUp Import
Substance Update
ProSound Improved audio support
FBX Improvements
3rd Party Developer Tools
 PREV
NEXT
2020
26 Nov. 2019

2020.3 Update

SketchUp ATF Importer Update
Chamfer Mitering Types available in EditablePoly
Arnold and Active Shade Viewport Enhancements
PySide2 updated
Arnold MAXtoA clip_geo Update
New Forge Design Automation API for 3ds Max
 PREV
27 March 2019

2020

Validity intervals (animation is only calculated if there’s a change in object location)
Autobackup is more responsive to ESC request
Civil View textures update to render with Arnold
Change color of MAXScript listener window
NEXT
2019
 PREV
14 June 2018

2019.1 Update

Archiving and scene compression now supports large datasets greater than 2GB
Vault users can check large files in/out and auto-login
Export only animation with FBX
NEXT
2018
2017
NEXT
2016
 PREV
NEXT