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3ds Max
See how 3ds Max has evolved.
3ds Max has brought top-quality updates over the years to help you work faster and more efficiently. We continue to focus on bringing you powerful solutions across disciplines to enhance the artist experience.
Image courtesy of Sergey Varejnikov
ROADMAP
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Discord
3ds Max Community Group
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Resources
Resources
2024
2023
29 Mar. 2023
2024 Update
Boolean Modifier
Array Modifier
Robust Modeling Tools
Color Management
Material Switcher
Interactive Rendering Tools
USD in 3ds Max (Public Beta)
Enhanced Animation Capabilities
Artist-friendly Updates
More
SEE UPDATES
Image courtesy of Sergey Varejnikov
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NEW UPDATE
NEW UPDATE
2023
2023
7 Dec. 2022
2023.3 Update
Organic Noise OSL
UVW Randomizer 2D and UVW Randomizer 3D OSL
Autodesk Translation Framework (ATF)
Substance
Improved Performance
MaXtoA 5.4.2.7
SEE UPDATES
Image courtesy of Lucas Maxfield
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14 Sep. 2022
2023.2 Update
New Array Modifier
Enhanced Editable Poly Retriangulation
MeshSmooth Modifier Performance
Chamfer Limits Update
Trackview Updates
PFlow
Delta Mush Computation
gLTF Updates
MAXtoA Update
USD in 3ds Max (public beta)
SEE UPDATES
Image courtesy of Vadim Sadovski
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15 Jun. 2022
2023.1 Update
Spline Extrude
Morpher Modifier Performance
Skin Modifier Performance
Material Library - Save to Previous
File Merge Performance
Zoom Extents on Isolate
Alembic 1.8.3
Turbosmooth Performance
Chamfer Updates
Vertex Paint
Unfold3D Relax
Perspective Match
Spline Vertex & Segment Type Change
Smart Extrude Face Generation Enhancements
SEE UPDATES
Image courtesy of Vytautas Katarzis
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30 Mar. 2022
2023 Update
gITF support
Retopology Tools 1.2
Place Working Pivot
Create Point from Working Pivot
Create Grid from Working Pivot
Align Working Pivot
Selection Pivot
New Properties added to Physical Material
Autobackup toolbar
Autobackup improvements
Faster Rendering Experience with Arnold
Occlude Selection Improvements
Smart Extrude
Unwrap UVW Keyboard Shortcuts
Other Capabilities
SEE UPDATES
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NEW UPDATE
2022
2022
8 Dec. 2021
2022.3 Update
Smart Extrude
Per Viewport Filtering
Occluded Region Selection
Robust Pipeline Integration
Advanced Wood in OSL
File Save Performance Improvement
MaxtoA Updates
Symmetry Modifier
Enhance Peel Results in Unwrap UVW
Chamfer Modifier
Animation Updates
Usablity Updates
SEE UPDATES
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22 Sep. 2021
2022.2 Update
File Save Performance
Unfold3d for the Unwrap UVW Modifier
Enhanced Smart Extrude
Updated Tablet Pen Pressure Support
Symmetry Modifier
Improved Unwrap UVW Modifier Performance
Security Settings Management
USD for 3ds Max (Public Beta)
SEE UPDATES
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16 Jun. 2021
2022.1 Update
Faster Smart Extrude
Deformation Modifier
Enhanced Smooth Modifier
Vertex Colors in FBX Imports
Multi-Threading of Noise Maps
Startup Failure Recovery
SEE UPDATES
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24 Mar. 2021
2022 Update
Security
Smart Extrude
Slice Modifier
Extrude Modifier
Symmetry Modifier
AutoSmooth
Relax Modifier
Rendering
Arnold
Bake to Texture
Viewports
USD for 3ds Max (Public Beta)
SEE UPDATES
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2021
2021
2 Dec. 2020
2021.3 Update
Autodesk Retopology Tools 1.0
Materials and Shaders Evolution
Brilliant Viewport
Arnold Renderer
Path Deform
Selection Methods
Spline Chamfer
Enhanced Subdivide and Remesh Algorithms
Render Settings
Script Execution
Security
Plugin Management
SEE UPDATES
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26 Aug. 2020
2021.2 Update
Bake to Texture
User Interface
Materials and Shaders Evolution
Spline Chamfer
Smart Extrude
Improved Selection
SEE UPDATES
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3 Jun. 2020
2021.1 Update
Bake to Texture
Installer
Arnold as the Default Renderer
Shared Views
User-Defined Defaults
Physically-Based Rendering (PBR)
Improved Viewport Quality and Settings
Modelling
Material Editor
SketchUp Import
Render Settings
Fluids
SEE UPDATES
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25 Mar. 2020
2021 Update
Bake to Texture
Installer
Scripting with Python 3
Arnold as the Default Renderer
Physically Based Rendering (PBR)
Improved Viewport Quality & Settings
OSL Shaders
File I/O
Chamfer improvements
Weighted Normals Modifier
SketchUp Import
Substance Update
ProSound Improved audio support
FBX Improvements
3rd Party Developer Tools
SEE UPDATES
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2020
2020
26 Nov. 2019
2020.3 Update
SketchUp ATF Importer Update
Chamfer Mitering Types available in EditablePoly
Arnold and Active Shade Viewport Enhancements
PySide2 updated
Arnold MAXtoA clip_geo Update
New Forge Design Automation API for 3ds Max
SEE UPDATES
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28 Aug. 2019
2020.2 Update
SketchUp importer update
Chamfer modifier improvement
Viewport enhancements
Python 3 Alert Mode
Arnold MAXtoA update
Arnold 5.4 improvements
Arnold beta GPU improvements
Public Roadmap
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12 June 2019
2020.1 Update
Detachable viewports
New Hotkey editor tool
Chamfer modifier improvements
New Double-click selection
Command Panel improvements
Autocomplete for MAXScript
Arnold 5.3.0.2 out of the box
Public Roadmap
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27 March 2019
2020
Create Animation Preview improvements
Chamfer modifier presets and save default settings
14 new OSL shaders
Revit import new “Combine By” types
MAXtoA PFlow instance node
Copy+Pasted modifiers maintain their custom names
Validity intervals (animation is only calculated if there’s a change in object location)
Autobackup is more responsive to ESC request
Civil View textures update to render with Arnold
Change color of MAXScript listener window
270+ 3rd party plugins launching around 3ds Max 2020
Public Roadmap
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2019
2019
12 Dec. 2018
2019.3 Update
Revit import Version Compatibility
Revit import UI and light improvements
Interactive Active Shade viewport
OSL 1:1 natively in viewport
Improved Alembic compatibility with Maya
Blog post
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19 Sep. 2018
2019.2 Update
Fluids loader
Alembic instancing support
Arnold MAXtoA texture baking support
Security Tools for ALC-CRP script protection
Autodesk Drive support for 3ds Max files - Subscriber only benefit
Blog post
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14 June 2018
2019.1 Update
Alembic Inspector
OSL performance improvements
Arnold MAXtoA Toon shading, noise removal improvements
Switch quickly between projects with the new Project Toolbar
Archiving and scene compression now supports large datasets greater than 2GB
Vault users can check large files in/out and auto-login
Export only animation with FBX
Blog post
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20 March 2018
2019
OSL (Open Shading Language) support with 100 OSL shaders included
Advanced Wood shader
Shape Booleans
VR scene editing with 3ds Max Interactive
3ds Max Project tool updates
Civil View updates to use Physical Material and Sun/Sky Positioner
Shared Views - Subscription only benefit
Blog post
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2018
2018
7 Dec. 2017
2018.4 Update
Fluids presets
3ds Max Interactive - A new Physical Light that supports IES profiles
3ds Max Interactive - Updated Live Link improves 3ds Max interoperability when using V-Ray
3ds Max Batch updates to a fully command line tool
Scene Converter updates
Faster load time when opening files with references in network locations
Blog Post
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28 Sep. 2017
2018.3 Update
3ds Max Fluids
Motion Field combines many space warps into one tool
MAXtoA updates (mainly for Fluids support)
Blog Post
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30 Aug. 2017
2018.2 Update
8 New Spline Tools (Freehand, Spline Morph, Spline Overlap, Spline Mirror, Spline Relax, and Optimize Spline)
3 New Spline Modifiers (Spline Morph, Spline Overlap, Spline Mirror)
3ds Max Batch
Cloud Rights Subscription Benefit
Blog Post
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27 June 2017
2018.1 Update
3ds Max to VR with 3ds Max Interactive
Model Assist Viewport style
34 New MCG Operators
Blog Post
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12 April 2017
2018
Customizeable workspaces
MAXtoA 1.0 integration
Motion Paths
Smart Asset Packaging
Blog Post
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2017
2017
16 June 2017
2017.2 Update
Improved multiple simultaneous instances of Max
Software security fixes related to Single Sign-On
Autocomplete for MAXScript
Blog Post
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15 Nov. 2016
2017.1 Update
Blended Box Mapping
Data Channel Modifier
MAXtoA 0.80 Preview release
Civil View support newer version VISSIM Traffic Simulation
Level Sync with Stingray
Blog Post
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18 April 2016
2017
New UI Look & High DPI Display Support
UV Mapping Updates (including UDIM support)
ART (Autodesk Ray Tracer) integration
New Color Map
New Physical Material
New Sun Positioner
Scene Converter
New Bevel Profile modifier
New Booleans tools and explorer
Scanline multi-core support up to 128 cores
Blog post
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2016
2016
1 Dec. 2015
2016 Ext 2
MCG Shapes and Splines
CFD (Computational Fluid Dynamics) import via MCG
“Send-To” Print Studio
Text Map
Shape Map
Texture Object Mask
Blog post
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11 Aug. 2015
2016 Ext 1
Text Plus! Updated text tool
Animation Presets and Offsets
Geodesic Voxel and Heatmap Skinning
Game Exporter
Live Link with Stingray
MCG Animation Controllers
Blog post
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12 April 2015
2016
Max Creation Graph
OpenSubdiv Support
New Design Workspace
New Template System
Camera Sequencer
Dual Quaternion Skinning
Autodesk A360 Rendering Support
New Physical Camera
Alembic Support
Multi-Touch Monitor Support
Support for Autodesk Translation Framework and Inventor Animation
Blog post
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